01 Freelance illustrator
Seoyun
She left the city to capture the village in color. Work draws her in; warm coffee and a quiet garden invite her to pause.
AI LIFE SIMULATION
A little pixel village in development
Coffee drifts between neighboring homes, and a fishing line sways by the river. Seven residents work, rest, and remember their day in this AI life simulation. Walk among them, watch, and say hello.
PC game in development · Introduction only for now.
MEET YOUR NEIGHBORS
Different jobs, favorite things, and daily rhythms. Meet seven neighbors, including the Master who runs OhSake by day and the bar at night.
01 Freelance illustrator
She left the city to capture the village in color. Work draws her in; warm coffee and a quiet garden invite her to pause.
02 Essay writer
Morning walks bring ideas; fishing gives them room to settle. Even an ordinary view can hold the start of a sentence.
03 Remote developer
Repetitive tasks are an invitation to automate. She values a good stretch of coding and a game after the work is done.
04 Indie guitarist
He practices guitar and plays on a small stage, sharing melodies he has worked on with the people around him.
05 Lo-fi composer
She records little sounds around the village, weaving familiar places into keyboard lines and drum loops.
06 Crypto trader
A blue tracksuit, slippers, and glasses that gleam at a chart. His days revolve around fictional charts, simulated trades, and a journal.
07 Omakase by day, bar by night
He opens OhSake in the morning to prepare fish and sushi. In the evening, he moves to Blue Hour for the next part of his day.
A DAY IN CHATVILLE
Step from a personal home into the StarBugs café and terrace, OhSake, Blue Hour, or Jazzy Star. Follow the riverside fishing deck, wooden bridge, and garden paths to see the day unfold.


Take a break in the new StarBugs interior or out on its terrace.

A catch brings a heart; an escape brings disappointment. The result stays in the resident’s memory.

Lie down under the covers, or take a seat on a sofa or chair facing the right way.
Sit at a desk or settle on a sofa, then lie under the covers at night. Furniture and interiors have been refined around the characters.
Coffee at StarBugs, OhSake by day, and Blue Hour in the evening. Jazzy Star offers a stage for sharing music.
A bite brings an exclamation mark. Reel in a fish or watch it escape, then react with joy or disappointment. Each attempt becomes a memory.
Residents draw on relevant memories and recent experiences in conversation. Save their daily life and memories to keep watching another time.
WALK. WATCH. TALK.
Walk toward a door to enter a home or shop. Press E near a chair to sit or stand, then say hello to a nearby neighbor.
The game interface and conversations are currently being developed in Korean.
LOCAL LIFE
In the default mode, residents follow their preferences, needs, and the time of day. Watching village life does not require an external AI connection.
AI CONVERSATION
The AI button enables AI-assisted choices and conversations. The development build requires local server setup and an OpenAI API key. API usage is billed separately.
GROWING, ONE DAY AT A TIME
The village, shops, and everyday animations are still growing. These are scenes from the development build; public installation files are not available yet.
Recently added
Still being refined
These scenes come from a development build. Details of the behavior and presentation may change.
What kind of day will sparkle here tomorrow?
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