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DUKI LAB

AI LIFE SIMULATION

A little pixel village in development

ChatVilleA little village.
Seven lives of their own.

Coffee drifts between neighboring homes, and a fishing line sways by the river. Seven residents work, rest, and remember their day in this AI life simulation. Walk among them, watch, and say hello.

PC game in development · Introduction only for now.

CHATVILLE / A LITTLE WORLD
The current ChatVille neighborhood with new house signs, OhSake, Blue Hour, and Jazzy Star
Development scene
7unique neighbors
24ha daily rhythm
AIneighbor conversations

MEET YOUR NEIGHBORS

One village.
Seven ways to spend a day.

Different jobs, favorite things, and daily rhythms. Meet seven neighbors, including the Master who runs OhSake by day and the bar at night.

01

Freelance illustrator

Seoyun

She left the city to capture the village in color. Work draws her in; warm coffee and a quiet garden invite her to pause.

PaintingWarm coffeeGardening
02

Essay writer

Minjae

Morning walks bring ideas; fishing gives them room to settle. Even an ordinary view can hold the start of a sentence.

WalkingFishingNotes
03

Remote developer

Ayoung

Repetitive tasks are an invitation to automate. She values a good stretch of coding and a game after the work is done.

CodingAutomationGaming
04

Indie guitarist

Doyun

He practices guitar and plays on a small stage, sharing melodies he has worked on with the people around him.

GuitarPracticePerformance
05

Lo-fi composer

Harin

She records little sounds around the village, weaving familiar places into keyboard lines and drum loops.

Field recordingKeysMixing
06

Crypto trader

Mr. Choi

A blue tracksuit, slippers, and glasses that gleam at a chart. His days revolve around fictional charts, simulated trades, and a journal.

Virtual chartsPaper tradesJournal
07

Omakase by day, bar by night

The Master

He opens OhSake in the morning to prepare fish and sushi. In the evening, he moves to Blue Hour for the next part of his day.

OhSakeBlue HourCooking

A DAY IN CHATVILLE

Nobody needs to direct
every little moment.

Step from a personal home into the StarBugs café and terrace, OhSake, Blue Hour, or Jazzy Star. Follow the riverside fishing deck, wooden bridge, and garden paths to see the day unfold.

The village taking shapeRiverside village
ChatVille with individual homes, four shops, a café terrace, riverside fishing deck, wooden bridge, and southern gardens
Captured from the Unity development scene on November 8, 2026. See the closer homes, new signs, riverside, and garden layout as they look today.
The StarBugs café interior with an espresso machine, counter, tables, and seating

Coffee by the window

Take a break in the new StarBugs interior or out on its terrace.

Minjae catches a fish from a chair on the riverside deck, with a heart above him

From a bite to a memory

A catch brings a heart; an escape brings disappointment. The result stays in the resident’s memory.

Minjae asleep under the covers in the bed in his own room

Back home at the end of the day

Lie down under the covers, or take a seat on a sofa or chair facing the right way.

Time at home

Sit at a desk or settle on a sofa, then lie under the covers at night. Furniture and interiors have been refined around the characters.

Familiar places, day and night

Coffee at StarBugs, OhSake by day, and Blue Hour in the evening. Jazzy Star offers a stage for sharing music.

One cast, one story

A bite brings an exclamation mark. Reel in a fish or watch it escape, then react with joy or disappointment. Each attempt becomes a memory.

A day worth remembering

Residents draw on relevant memories and recent experiences in conversation. Save their daily life and memories to keep watching another time.

WALK. WATCH. TALK.

Stop for a moment.
Ask about their day.

Walk toward a door to enter a home or shop. Press E near a chair to sit or stand, then say hello to a nearby neighbor.

The game interface and conversations are currently being developed in Korean.

WASD
Move · arrow keys also work
Shift
Run at 1.8× while moving
E
Sit down · stand up
Space
Talk to a nearby resident
EnterEsc
Send a message · close chat
Tab
Village overview / close view
Wheel
Zoom in and out

LOCAL LIFE

Life continues without an AI connection.

In the default mode, residents follow their preferences, needs, and the time of day. Watching village life does not require an external AI connection.

AI CONVERSATION

Connect AI from inside the game.

The AI button enables AI-assisted choices and conversations. The development build requires local server setup and an OpenAI API key. API usage is billed separately.

GROWING, ONE DAY AT A TIME

A little more life, day by day.

The village, shops, and everyday animations are still growing. These are scenes from the development build; public installation files are not available yet.

Recently added

  • Closer homes with roof-aligned signs, a wooden bridge, fishing deck, and riverside gardens.
  • StarBugs café and terrace, with refined room and furniture proportions in OhSake, Blue Hour, and Jazzy Star.
  • Direction-aware chair and sofa seating, lying under bedcovers, and restored furniture artwork.
  • A fishing sequence from casting and a bite to reeling, success or disappointment, and a memory of the result.
  • Seven residents including the Master, a new look for Ayoung, and saved daily life and memories.

Still being refined

  • Personal work and hobby animations, and how residents use their furniture.
  • Conversations, memories, and interactions that grow out of everyday experiences.
  • Controls, screen layouts, and saving for a future public demo.

These scenes come from a development build. Details of the behavior and presentation may change.

What kind of day will sparkle here tomorrow?

Explore more from Duki Lab